Category: Gaming Medicine
-
Death and Humors: Project Update 2
Since my last project update, I’m stepped back from experimenting with Twine to considering how to structure the gameplay experience of Death and Humors. The game definitely needs an introductory explanation to let players know what their goals are and how they might achieve them. I think this introductory element should be done in a…
-
Death and Humors: Project Update
This week I’ve continued to explore using Twine to build the “Death and Humors” game I proposed to teach historical thinking. On the historical source side, I’ve settled on building the game around a subset of Galen’s canonical works about humoral medicine and have extracted some quotes to help direct the players. On the game…
-
Project Update #1 – Gaming Humoral Medicine
I’ve been continuing to think through how the humoral medicine game I proposed would work, especially how it would teach a historical form of thinking. To do that, I’ve experimented with an online game platform called Twine and looked for an appropriate primary source to shape the gameplay and to provide a concrete historical foundation…
-
Teaching Humoral Medicine with a Game
As I wrote last week, I’ve begun conceptualizing an online game that teaches people about humoral medicine by having them practice it. By creating a game where players use humoral medicine to treat patients, I hope to have them practice a form of historical thinking that is often simply dismissed today. Reading about historical medical…
-
Gaming Humoral Medicine
Humoral medicine was the predominant way to understanding sickness and health from the origins of the Western medical tradition in Ancient Greece until the middle of the nineteenth century, and yet people today tend to dismiss it as simply outdated and wrong. Over the summer, I’m going to explore creating an online, in-browser game that…